jtk28
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Post by jtk28 on Jan 10, 2016 6:39:55 GMT
Also would it be possible to do a refresh the supply depot hack?
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Kgey
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Post by Kgey on Jan 10, 2016 10:35:22 GMT
Also would it be possible to do a refresh the supply depot hack? Great idea. Would be nice if it will be possible to refresh or speed up supply depo without coins)
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5starz
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Post by 5starz on Jan 10, 2016 15:54:34 GMT
The survivor drop rates seem to be getting worse, is there anything that could be done to increase survivors per level?
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Post by jumpingdead on Jan 11, 2016 15:55:55 GMT
VERY good news. Got some help from someone with some code, and I'm happy to say that in-game menus, feedback, and toggles/etc are now possible. The biggest thing holding me up was figuring out a way for the hack to interface with the user, and after a long 24 hours of learning stuff I'm not great at (ui/frontend/etc) I can say for sure there will be an in game pop-up menu where hacks can be toggled, feedback can be viewed, and decisions can be made (such as setting your extra teams).
There's still some code to go, but this is a major step forward in progress.
Also, possible good news on the "I'm not jailbroken" front. If I can find a way to make it work* I should be able to provide the hack to all iOS devices.
* And by make it work, it involves loading 3rd party apps on your device with various tools. Xcode7 on a mac allows this, and there are a few other ways that code can get on your non-JB device. I'm looking into it.
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WHISPERER
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Post by WHISPERER on Jan 11, 2016 16:17:36 GMT
VERY good news. Got some help from someone with some code, and I'm happy to say that in-game menus, feedback, and toggles/etc are now possible. The biggest thing holding me up was figuring out a way for the hack to interface with the user, and after a long 24 hours of learning stuff I'm not great at (ui/frontend/etc) I can say for sure there will be an in game pop-up menu where hacks can be toggled, feedback can be viewed, and decisions can be made (such as setting your extra teams). There's still some code to go, but this is a major step forward in progress. Also, possible good news on the "I'm not jailbroken" front. If I can find a way to make it work* I should be able to provide the hack to all iOS devices. * And by make it work, it involves loading 3rd party apps on your device with various tools. Xcode7 on a mac allows this, and there are a few other ways that code can get on your non-JB device. I'm looking into it. Duuude, that's fucking good news!
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Post by jumpingdead on Jan 11, 2016 18:06:45 GMT
Oh, and regarding the supply depot refresh, I'm not sure. I'll have to look into the code and see what's possible. It's a currency related action, which cannot be faked on the server side, but it might be able to be on the client side. Problem there is banning. If the server thinks you have a Morgan, but you hacked it to have an Andrea, and you buy it, it could red flag you. I don't know how scopely does what they do on the server side, so I'm not sure if they even pay attention at all.
And as I type that, one thing I do know they pay attention to may stop a fake refresh from happening.
Now I'm just thinking out loud. I'll look into. Best I can promise at the moment.
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Kgey
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Post by Kgey on Jan 11, 2016 19:25:23 GMT
Good news. Cause it looks like 9.2 jailbreak won't be very soon.
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jtk28
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Post by jtk28 on Jan 11, 2016 19:37:06 GMT
Oh, and regarding the supply depot refresh, I'm not sure. I'll have to look into the code and see what's possible. It's a currency related action, which cannot be faked on the server side, but it might be able to be on the client side. Problem there is banning. If the server thinks you have a Morgan, but you hacked it to have an Andrea, and you buy it, it could red flag you. I don't know how scopely does what they do on the server side, so I'm not sure if they even pay attention at all. And as I type that, one thing I do know they pay attention to may stop a fake refresh from happening. Now I'm just thinking out loud. I'll look into. Best I can promise at the moment. If its not possible no big deal. I was just thinking out loud as well. Thanks for all your hard work. If there's anything i can do to help. Let me know.
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mike
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Post by mike on Jan 12, 2016 4:35:37 GMT
Jumping, just to let you know Scopley just increased the maximum number of teams from 3 to 10 in Beta. So that is one thing you don't have to do now. Cheers!
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jtk28
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Post by jtk28 on Jan 12, 2016 4:51:15 GMT
Jumping, just to let you know Scopley just increased the maximum number of teams from 3 to 10 in Beta. So that is one thing you don't have to do now. Cheers! Anything else interesting in the beta?
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keka
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Post by keka on Jan 12, 2016 5:03:16 GMT
Jumping, just to let you know Scopley just increased the maximum number of teams from 3 to 10 in Beta. So that is one thing you don't have to do now. Cheers! I just saw that too. Scopely is taking notes!
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ornibot
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Post by ornibot on Jan 12, 2016 5:39:58 GMT
WHAT'S NEW IN THIS BUILD
More Team Slots for Team Select - Increased the max number of teams the player can store to 10. Also, introduced the functionality for the game to remember the last team used in different areas as a default; This ensures that when a game mode is played again, the last team used is this default selected team.
Start-up Load Time - Enhancements added to help reduce start-up load times and optimize tutorial experience.
Various Other Bug Fixes and Optimizations - Including more accurate reporting of the actual list of members in a faction during events.
Update: Only listed in Google Store patch notes: -New Specialist Skill: Collateral Damage - Deal 50% additional damage when landing critical hit to up to two adjacent enemies.
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WHISPERER
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Post by WHISPERER on Jan 12, 2016 16:14:28 GMT
With new updates, new flaws will often come up too. Time to sneak around the game hoping to find a new exploit lol.
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Post by Rick5 on Jan 12, 2016 16:19:12 GMT
Is "Training Ground hack" still possible with the new update ?
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borracho
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Post by borracho on Jan 12, 2016 16:44:19 GMT
waiting for good news for android too
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